Comments: VR technology development encounters bottlenecks, cracking vertigo, is a top priority
1. As we all know, the big cake in the VR (virtual reality) market is divided into two major sections: hardware manufacturing and content development. At present, the VR industry encounters some bottlenecks in hardware manufacturing and content development. At present, the limitations of VR software and hardware technology, the inconvenient use of equipment, and poor performance are still outstanding. The biggest problem facing VR is the vertigo that is brought to the human body. This vertigo is not a special case for individual users, but the normal physiological response of human beings to virtual reality brought about by VR technology.
2. Giants including Intel and Qualcomm are looking for breakthroughs in VR technology to improve user VR experience. Consumers are also eager for quality content and viable VR business models in addition to hardware experience. Leading companies HTC, Sony and Oculus are building virtual reality application ecosystems around their platforms, encouraging third parties to develop high-quality virtual reality games, videos, and applications such as distance education, remote shopping, training, and medical care.
3. The VR industry is still in its early stages, and the future VR technology will get better and better. It may become a new entry point for us to see the world. It may change the business model of the retail industry and may change the future population mobility and human settlement structure. Everything is possible. However, it is difficult for VR to develop rapidly before solving the problem of vertigo.
1. As we all know, the big cake in the VR (virtual reality) market is divided into two major sections: hardware manufacturing and content development. At present, the VR industry encounters some bottlenecks in hardware manufacturing and content development. At present, the limitations of VR software and hardware technology, the inconvenient use of equipment, and poor performance are still outstanding. The biggest problem facing VR is the vertigo that is brought to the human body. This vertigo is not a special case for individual users, but the normal physiological response of human beings to virtual reality brought about by VR technology.
2. Giants including Intel and Qualcomm are looking for breakthroughs in VR technology to improve user VR experience. Consumers are also eager for quality content and viable VR business models in addition to hardware experience. Leading companies HTC, Sony and Oculus are building virtual reality application ecosystems around their platforms, encouraging third parties to develop high-quality virtual reality games, videos, and applications such as distance education, remote shopping, training, and medical care.
3. The VR industry is still in its early stages, and the future VR technology will get better and better. It may become a new entry point for us to see the world. It may change the business model of the retail industry and may change the future population mobility and human settlement structure. Everything is possible. However, it is difficult for VR to develop rapidly before solving the problem of vertigo.
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