The current display of VR heads can be easily synchronized to the virtual world, but there is still much room for improvement.
According to a recently announced patent, LG is solving one of these problems: the terrible screen effect.
What is the screen effect? ​​Because the current VR head resolution is insufficient, the human eye will directly see the pixels of the screen, just as if the screen after the screen. This kind of screen effect is caused by the lack of pixels, the fine line dancing caused by real-time rendering, and the high-contrast edge appearing separated flicker.
Increasing the pixels of the display can improve this problem. For example, a 4K image will be clearer than a 1080p display in PSVR, but there is still a long way to go to reach the resolution of the retina.
But LG does not seem to adopt such a method. In the expression of the latest patent, LG placed a “light diffusion member†between the display panel and the lens, and diffused the light emitted from the light-transmitting region of the display panel to the light-blocking region, thereby “increasing the imaging quality of the display screenâ€.
LG's patent may appear on the forthcoming SteamVR headline. If this head can really solve the screen effect, I believe there will be more people looking forward to it.
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